Doctor Strange
Film · 2016 · 115 minutes · Phase Three
Brilliant but arrogant neurosurgeon Stephen Strange loses the use of his hands in a car crash, and when conventional medicine cannot heal him he travels to Kathmandu seeking a cure. At the mystical enclave of Kamar-Taj, the Ancient One trains him in the mystic arts, and he discovers a hidden world of sorcerers who guard Earth against extradimensional threats. When his former colleague Kaecilius steals pages from a forbidden book to summon the dark entity Dormammu, Strange must master his new powers to stop him.
Leads to
- Thor: Ragnarokcameo-only · optional — Thor visits Stephen Strange at the New York Sanctum seeking help to find Odin; Strange makes a cameo appearance and briefly assists him before the main plot on Sakaar begins.
- Avengers: Infinity Warcrossover — Stephen Strange and the Time Stone he guards, both introduced here, are central to the film's plot and its ending.
- What If... Doctor Strange Lost His Heart Instead of His Hands? — S01E04timeline-branch — Diverges from the main-timeline events of Doctor Strange, following a variant where Christine Palmer dies in the car accident that instead crippled Strange's hands in the primary timeline, sending his origin down a different path.
- Spider-Man: No Way Homecrossover — Doctor Strange is a central character whose multiverse spell drives the plot, drawing on his established mastery of the mystic arts and the Sanctum.
- Doctor Strange in the Multiverse of Madnessdirect-sequel — Continues Stephen Strange's story as Sorcerer Supreme, following directly from his mastery of the mystic arts and the multiverse concepts introduced in the first film.